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| dragengine:modules:dragonscript:newproject [2020/06/24 10:11] – [Where To Go From Here] dragonlord | dragengine:modules:dragonscript:newproject [2025/03/10 10:51] (current) – [Where To Go From Here] dragonlord | ||
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| The **DragonScript Scripting Module** allows you to create a Game Project based on the **DragonScript Language**. | The **DragonScript Scripting Module** allows you to create a Game Project based on the **DragonScript Language**. | ||
| - | The scripts written for your game project run in one large **Script Environment**. You do not attach loose scripts to objects to provide functionality. Instead all scripts are compiled at once when the game is launched and your game project starts by instantiation a subclass of [[https:// | + | The scripts written for your game project run in one large **Script Environment**. You do not attach loose scripts to objects to provide functionality. Instead all scripts are compiled at once when the game is launched and your game project starts by instantiation a subclass of # |
| Different abstraction layers are present to help developing a game project fast and agile. The different layers are discussed in further detail in [[dragengine: | Different abstraction layers are present to help developing a game project fast and agile. The different layers are discussed in further detail in [[dragengine: | ||
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| The project is now already in a runnable state. If you want to you can switch to the **Project Editor** and do a **Test-Run** or create a **DELGA File** to get a distribution file. | The project is now already in a runnable state. If you want to you can switch to the **Project Editor** and do a **Test-Run** or create a **DELGA File** to get a distribution file. | ||
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| + | * Have a look at the [[gamedev: | ||
| + | * Develop your game logic using [[dragengine: | ||
| + | * Check out the # | ||