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dragengine:modules:main

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dragengine:modules:main [2012/12/03 19:24] – created dragonlorddragengine:modules:main [2012/12/03 20:33] dragonlord
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 ^Module Category^Description^ ^Module Category^Description^
-|Graphic|Handling windows, screens and rendering to them+|[[dragengine:modules:ai|AI]]|AI handling and navigation
-|Physics|Support for physical simulations and collision detection+|[[dragengine:modules:animator|Animator]]|Animates components using animator definitions
-|Audio|Handling audio devices, mixing and playing back sound and music in a 3D environment| +|[[dragengine:modules:audio|Audio]]|Handling audio devices, mixing and playing back sound and music in a 3D environment| 
-|Networking|Network communication between servers, clients and other network components if required| +|[[dragengine:modules:crashrecovery|Crash Recovery]]|Analyze a crashed game engine instance and getting it back running where it crashed if possible| 
-|Crash Recovery|Analyze a crashed game engine instance and getting it back running where it crashed if possible| +|[[dragengine:modules:graphic|Graphic]]|Handling windows, screens and rendering to them| 
-|Animator|Animates components using animator definitions|+|[[dragengine:modules:input|Input]]|Process input from the user| 
 +|[[dragengine:modules:network|Networking]]|Network communication between servers, clients and other network components if required| 
 +|[[dragengine:modules:physics|Physics]]|Support for physical simulations and collision detection| 
 +|[[dragengine:modules:scripting|Scripting]]|Run game logic|
  
 ====== Multiple Type Modules ====== ====== Multiple Type Modules ======
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 ^Module Category^Description^ ^Module Category^Description^
-|Model|Handle model files with static or deformable meshes with optional LOD meshes| +|[[dragengine:modules:animation|Animation]]|Load and save animation files containing precanned animation sequences for use with animators| 
-|Skin|handle skin files with an unlimited number of named textures+|[[dragengine:modules:font|Font]]|Load and save font files containing colored or colorable bitmap fonts| 
-|Rig|Handle rig files defining physical simulation properties as well as collision shapes| +|[[dragengine:modules:image|Image]]|Load and save image files for direct use or for use with skin resources| 
-|Animation|Handle animation files containing precanned animations for use by animators|+|[[dragengine:modules:langpack|Language Pack]]|Load and save language pack files containing text translations to be used with translator resources| 
 +|[[dragengine:modules:model|Model]]|Load and save model files with static or deformable meshes optional with LOD meshes| 
 +|[[dragengine:modules:occmesh|Occlusion Mesh]]|Load and save occlusion mesh files containing low polygon meshes used for occlusion testing
 +|[[dragengine:modules:rig|Rig]]|Load and save rig files defining physical simulation properties as well as collision shapes| 
 +|[[dragengine:modules:skin|Skin]]|Load and save skin files containing named textures for use with components| 
 +|[[dragengine:modules:sound|Sound]]|Load and save sound files containing sound effect or looped or non-looped music| 
 +|[[dragengine:modules:video|Video]]|Load and save video files containing videos with or without sound to be played back with video players|
  
 ====== Module Listing ====== ====== Module Listing ======
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 ^Module^Type^Description^Platform^ ^Module^Type^Description^Platform^
-|OpenGL|Graphic|OpenGL based rendering for high-end graphic cards|Linux, Windows|+|[[dragengine:modules:opengl:main|OpenGL]]|[[dragengine:modules:graphic|Graphic]]|OpenGL based rendering for high-end graphic cards|Linux, Windows| 
 +( pages for other modules will be added later on )
  
dragengine/modules/main.txt · Last modified: 2020/05/18 20:22 by thanos