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Large outdoor sceneries are no more uncommon in games. Rich outdoor sceneries though require a lot of smaller plants and props laying around on the ground interacting with wind and actors walking through to be believable and up to a standard level of graphic details players grew accustomed to. Creating rich sceneries can take a lot of time for a mapper if he has to hand place plants and other kinds of flora. Furthermore creating naturally looking environments is tricky doing by hand especially since nature often obeys to certain laws governing where plants grow. The Epsylon game provides a powerful vegetation system using [[gamedev: | Large outdoor sceneries are no more uncommon in games. Rich outdoor sceneries though require a lot of smaller plants and props laying around on the ground interacting with wind and actors walking through to be believable and up to a standard level of graphic details players grew accustomed to. Creating rich sceneries can take a lot of time for a mapper if he has to hand place plants and other kinds of flora. Furthermore creating naturally looking environments is tricky doing by hand especially since nature often obeys to certain laws governing where plants grow. The Epsylon game provides a powerful vegetation system using [[gamedev: | ||
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( TODO: add some example screens here ) | ( TODO: add some example screens here ) | ||
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