gamedev:canvassystem:view
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gamedev:canvassystem:view [2015/06/17 23:27] – dragonlord | gamedev:canvassystem:view [2019/05/24 23:43] – ↷ Links adapted because of a move operation dragonlord |
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gamedev:canvassystem:canvasview | |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:canvassystem:introduction|Canvas System]] >> **Canvas View** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:canvassystem:introduction|Canvas System]] >> **Canvas View** |
</WRAP> | </WRAP> |
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====== Root Canvas ====== | ====== Root Canvas ====== |
Canvas views are the only canvas possible to be used as root canvas. A root canvas is the top level canvas and the starting point of 2D rendering. Root canvas are used in [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeRenderWindow.html|render windows]] (created automatically), [[gamedev:canvassystem:canvascanvas|canvas canvas]] and [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeDSRenderableCanvas.html|dynamic skin canvas renderable]]. Especially in dynamic skin renderables canvas views allow to define 3D component textures using the canvas system. | Canvas views are the only canvas possible to be used as root canvas. A root canvas is the top level canvas and the starting point of 2D rendering. Root canvas are used in [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeRenderWindow.html|render windows]] (created automatically), [[gamedev:canvassystem:canvasview|canvas canvas view]] and [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeDSRenderableCanvas.html|dynamic skin canvas renderable]]. Especially in dynamic skin renderables canvas views allow to define 3D component textures using the canvas system. |
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gamedev/canvassystem/view.txt · Last modified: 2024/03/14 16:47 by dragonlord