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gamedev:deigde:editors:font [2020/04/01 00:43] dragonlordgamedev:deigde:editors:font [2020/04/05 00:26] (current) – [IGDE Font Editor] dragonlord
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-{{tag>igde editor animator}}+{{tag>igde editor font}}
 <WRAP youarehere> <WRAP youarehere>
 [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:deigde|Drag[en]gine Integrated Game Development Environment]] >> **Font Editor** [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:deigde|Drag[en]gine Integrated Game Development Environment]] >> **Font Editor**
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 The font editor allows to edit **font resources** (*.defont depending on the font modules present) for your game. Fonts describe a fixed size bitmap font. Fonts define a set of glyphs each marking a rectangular area on the image to belong to the glyph. Glyphs are identified using unicode. The range of unicode values used is not required to be continuous. Not defined glyphs use a default empty glyph of 0 width. The font editor allows to edit **font resources** (*.defont depending on the font modules present) for your game. Fonts describe a fixed size bitmap font. Fonts define a set of glyphs each marking a rectangular area on the image to belong to the glyph. Glyphs are identified using unicode. The range of unicode values used is not required to be continuous. Not defined glyphs use a default empty glyph of 0 width.
  
-{{ :gamedev:deigde:editors:editor_font.jpg?direct&400 |Font editor preview}}+<WRAP group> 
 +<WRAP column> 
 +{{:gamedev:deigde:editors:editor_font.jpg?direct&400|Font editor preview}} 
 +</WRAP> 
 +</WRAP>
  
 The editor window composes of the preview area and the properties panel on the left side. The editor window composes of the preview area and the properties panel on the left side.
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 ====== Font ====== ====== Font ======
  
-{{:gamedev:deigde:editors:editor_font_font.png?nolink |Font panel}}+{{ :gamedev:deigde:editors:editor_font_font.png?nolink|Font panel}}
  
 Defines the font properties. Defines the font properties.
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 ====== Glyph ====== ====== Glyph ======
  
-{{:gamedev:deigde:editors:editor_font_glyph.png?nolink |Glyph panel}}+{{ :gamedev:deigde:editors:editor_font_glyph.png?nolink|Glyph panel}}
  
 Defines the glyph parameters. Glyphs are identified by unicode. Glyphs occupy a rectangular area in the image. Defines the glyph parameters. Glyphs are identified by unicode. Glyphs occupy a rectangular area in the image.
gamedev/deigde/editors/font.1585701821.txt.gz · Last modified: 2020/04/01 00:43 by dragonlord