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gamedev:deigde:editors:font [2020/04/01 00:43] – dragonlord | gamedev:deigde:editors:font [2020/04/05 00:26] (current) – [IGDE Font Editor] dragonlord | ||
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The font editor allows to edit **font resources** (*.defont depending on the font modules present) for your game. Fonts describe a fixed size bitmap font. Fonts define a set of glyphs each marking a rectangular area on the image to belong to the glyph. Glyphs are identified using unicode. The range of unicode values used is not required to be continuous. Not defined glyphs use a default empty glyph of 0 width. | The font editor allows to edit **font resources** (*.defont depending on the font modules present) for your game. Fonts describe a fixed size bitmap font. Fonts define a set of glyphs each marking a rectangular area on the image to belong to the glyph. Glyphs are identified using unicode. The range of unicode values used is not required to be continuous. Not defined glyphs use a default empty glyph of 0 width. | ||
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The editor window composes of the preview area and the properties panel on the left side. | The editor window composes of the preview area and the properties panel on the left side. | ||
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====== Font ====== | ====== Font ====== | ||
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Defines the font properties. | Defines the font properties. | ||
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====== Glyph ====== | ====== Glyph ====== | ||
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Defines the glyph parameters. Glyphs are identified by unicode. Glyphs occupy a rectangular area in the image. | Defines the glyph parameters. Glyphs are identified by unicode. Glyphs occupy a rectangular area in the image. |