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gamedev:deigde:editors:particleemitter [2020/04/02 13:24] – [Type] dragonlord | gamedev:deigde:editors:particleemitter [2020/04/02 13:39] – [Type] dragonlord | ||
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The **Emitter** parameter defines the particle emitter to use. | The **Emitter** parameter defines the particle emitter to use. | ||
- | The **Controller** parameter defines | + | The **Controller** parameter defines |
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The **Min Impulse** parameter defines the minimum impact impulse [Ns] before an emitter instance is created. | The **Min Impulse** parameter defines the minimum impact impulse [Ns] before an emitter instance is created. | ||
- | The **Controller** parameter defines | + | The **Controller** parameter defines |
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Shows the list of all supported parameters for the particle type. Parameters with one or more curves defined are shown with a plus sign. All parameters with no curves defined are shown with a minus sign. | Shows the list of all supported parameters for the particle type. Parameters with one or more curves defined are shown with a plus sign. All parameters with no curves defined are shown with a minus sign. | ||
- | The **Cast Range** parameter defines the range of the cast value for newly cast particles. The cast value is randomly picked from between an including **castValue-range -> castValue+range". | + | The **Cast Range** parameter defines the range of the cast value for newly cast particles. The cast value is randomly picked from between an including **castValue-range -> castValue+range**. |
The **Cast Spread** parameter defines the spread applied to the cast value for newly cast particles. The spread is added to the cast value. | The **Cast Spread** parameter defines the spread applied to the cast value for newly cast particles. The spread is added to the cast value. |