gamedev:deigde:editors:particleemitter
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gamedev:deigde:editors:particleemitter [2020/04/02 13:25] – [Type] dragonlord | gamedev:deigde:editors:particleemitter [2020/04/02 13:39] – [Type] dragonlord |
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The **Emitter** parameter defines the particle emitter to use. | The **Emitter** parameter defines the particle emitter to use. |
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The **Controller** parameter defines which controller has to be used as input for trail emitter parameters. This allows to adjust the trail emitter depending on dynamic input. | The **Controller** parameter defines the named controller in the trail emitter to assign particle attributes to. This allows to adjust the trail emitter depending on the particle state. For example if a controller name is set for //Linear Velocity// then the controller value will be set to the linear velocity of the particle. |
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<wrap hi>**Collision Sub Panel**</wrap> | <wrap hi>**Collision Sub Panel**</wrap> |
The **Min Impulse** parameter defines the minimum impact impulse [Ns] before an emitter instance is created. | The **Min Impulse** parameter defines the minimum impact impulse [Ns] before an emitter instance is created. |
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The **Controller** parameter defines which controller has to be used as input for collision emitter parameters. This allows to adjust the collision emitter depending on dynamic input. | The **Controller** parameter defines the named controller in the collision emitter to assign particle attributes to. This allows to adjust the collision emitter depending on dynamic input. For example if a controller name is set for //Linear Velocity// then the controller value will be set to the linear velocity of the particle. |
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<wrap hi>**Parameters Sub Panel**</wrap> | <wrap hi>**Parameters Sub Panel**</wrap> |
gamedev/deigde/editors/particleemitter.txt · Last modified: 2020/04/05 00:28 by dragonlord