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gamedev:deigde:editors:particleemitter

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gamedev:deigde:editors:particleemitter [2020/04/02 13:39] – [Type] dragonlordgamedev:deigde:editors:particleemitter [2020/04/02 14:58] – [View] dragonlord
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 The **Freeze controller value** is used only for preview purpose to stop a controller from updating its value dynamically. The **Freeze controller value** is used only for preview purpose to stop a controller from updating its value dynamically.
 +<WRAP clear/>
 +
 +====== View ======
 +
 +{{ :gamedev:deigde:editors:editor_pemitter_view.png?nolink|View panel}}
 +
 +The **Camera** panel shows the parameters of the camera in the preview view. The values can be manually edited.
 +
 +The **Sky** panel defines the **Sky** resource to use in the preview view.
 +
 +The **Environment Object** panel defines the **Object Class** to use as environment the particle emitter is previewed in.
 +
 +The **Preview** panel defines parameters of the particle emitter preview caster. The emitter casts along the Z-axis (blue arrow, x/right=red, y/up=green).
 +
 +The **Burst Interval** defines the time in seconds before the preview particle emitter is reset. This is used on burst type emitters only.
 +
 +The **Warm-Up Time** can be used to simulate an emitter in a running state. This avoids the need to wait for a couple of seconds to test emitters in running condition.
 +
 +The **Enable Casting** enables particle casting. Toggle this on and off to check how the emitter behaves.
 <WRAP clear/> <WRAP clear/>
  
gamedev/deigde/editors/particleemitter.txt · Last modified: 2020/04/05 00:28 by dragonlord