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gamedev:deigde:editors:particleemitter [2020/04/02 13:39] – [Type] dragonlord | gamedev:deigde:editors:particleemitter [2020/04/02 15:05] – [Type] dragonlord | ||
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Sets preview parameters of the particle emitter and are not type specific nor saved to file. | Sets preview parameters of the particle emitter and are not type specific nor saved to file. | ||
- | The **Emit Burst** determines if the particle emitter emits a burst of particles. If enabled | + | The **Emit Burst** determines if the particle emitter emits a burst of particles. If enabled particle emitter |
+ | |||
+ | The **Lifetime** | ||
<wrap hi> | <wrap hi> | ||
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The **Freeze controller value** is used only for preview purpose to stop a controller from updating its value dynamically. | The **Freeze controller value** is used only for preview purpose to stop a controller from updating its value dynamically. | ||
+ | <WRAP clear/> | ||
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+ | ====== View ====== | ||
+ | |||
+ | {{ : | ||
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+ | The **Camera** panel shows the parameters of the camera in the preview view. The values can be manually edited. | ||
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+ | The **Sky** panel defines the **Sky** resource to use in the preview view. | ||
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+ | The **Environment Object** panel defines the **Object Class** to use as environment the particle emitter is previewed in. | ||
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+ | The **Preview** panel defines parameters of the particle emitter preview caster. The emitter casts along the Z-axis (blue arrow, x/ | ||
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+ | The **Burst Interval** defines the time in seconds before the preview particle emitter is reset. This is used on burst type emitters only. | ||
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+ | The **Warm-Up Time** can be used to simulate an emitter in a running state. This avoids the need to wait for a couple of seconds to test emitters in running condition. | ||
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+ | The **Enable Casting** enables particle casting. Toggle this on and off to check how the emitter behaves. | ||
<WRAP clear/> | <WRAP clear/> | ||