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gamedev:deigde:editors:project [2020/04/03 13:44] – created dragonlordgamedev:deigde:editors:project [2024/03/14 16:58] (current) dragonlord
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 The project editor allows to set up **Profiles**, **Test-Running** the game and building **Distribution Files** for delivery to testers or customers. The project editor allows to set up **Profiles**, **Test-Running** the game and building **Distribution Files** for delivery to testers or customers.
  
-{{ :gamedev:deigde:editors:editor_project.jpg?direct&400 |Project editor preview}}+<WRAP group> 
 +<WRAP column> 
 +{{:gamedev:deigde:editors:editor_project.jpg?direct&400|Project editor preview}} 
 +</WRAP> 
 +<WRAP column> 
 +{{youtube>W-m9lTsCz9g?medium}} 
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 The editor window composes of different views selected by the tab switcher on the top left corner of the window. The editor window composes of different views selected by the tab switcher on the top left corner of the window.
  
 ====== Profile View ====== ====== Profile View ======
 +
 +{{ :gamedev:deigde:editors:editor_project_profiles.png?nolink|Profiles View}}
  
 In this view the **Profiles** are edited and distribution files can be build. In this view the **Profiles** are edited and distribution files can be build.
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 The **Website** parameter contains the URL under which the user can find more information about the game. Launchers can use this to send users to your website if the user looks for more information about a game. The **Website** parameter contains the URL under which the user can find more information about the game. Launchers can use this to send users to your website if the user looks for more information about a game.
  
-The **Window Size** parameter defines the desired window size for your game. Use (0,0) to make launchers run your game in full screen mode. Using an explicit size is usually only recommended for games not [[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1InputSystem.html#a87ef1162e52521fa49b2b0f8bd76bfec|Capturing Input Devices]].+The **Window Size** parameter defines the desired window size for your game. Use (0,0) to make launchers run your game in full screen mode. Using an explicit size is usually only recommended for games not #@LinkApiDocDEDS2_HTML~classDragengine_1_1InputSystem.html#a87ef1162e52521fa49b2b0f8bd76bfec,Capturing Input Devices~@#.
  
  
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 The **Test-Run** button switches to the //Test-Run// view so you can test your game. The **Test-Run** button switches to the //Test-Run// view so you can test your game.
 +<WRAP clear/>
  
 ====== Test-Run View ====== ====== Test-Run View ======
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 +{{ :gamedev:deigde:editors:editor_project_testrun.png?nolink|Test-Run View}}
  
 In this view game can be //Test-Run// using a //Game Profile// and //Launcher Profile//. The launcher profiles are stored by launchers like the //Drag[en]gine GUI Launcher//. Launcher profiles can be used to simulate different user module configurations. You can test for example how the game behaves if a user uses a strong or weak //Graphic Module//. The game logs are shown in real-time in the content area of the window. In this view game can be //Test-Run// using a //Game Profile// and //Launcher Profile//. The launcher profiles are stored by launchers like the //Drag[en]gine GUI Launcher//. Launcher profiles can be used to simulate different user module configurations. You can test for example how the game behaves if a user uses a strong or weak //Graphic Module//. The game logs are shown in real-time in the content area of the window.
  
 The game is run directly from the //Game Data Directory//. Run-time data is stored in the <wrap em>cache</wrap> directory in the //Project Directory//. The last run logs are stored in the file <wrap em>testRun.log</wrap> located in the //Project Directory//. The game is run directly from the //Game Data Directory//. Run-time data is stored in the <wrap em>cache</wrap> directory in the //Project Directory//. The last run logs are stored in the file <wrap em>testRun.log</wrap> located in the //Project Directory//.
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gamedev/deigde/editors/project.1585921473.txt.gz · Last modified: 2020/04/03 13:44 by dragonlord