gamedev:deigde:editors:rig
Differences
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| gamedev:deigde:editors:rig [2020/04/05 00:29] – [Preview Video] dragonlord | gamedev:deigde:editors:rig [2020/04/05 00:30] (current) – [IGDE Rig Editor] dragonlord |
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| The rig editor allows to create rig resources for your game (*.derig or else depending on used modules). Rigs are used for [[gamedev:colliders|Physics with Colliders]] using [[gamedev:shapes|Shapes]]. They are also used for [[gamedev:animators|Animators and Animations]] together with the [[gamedev:deigde:editors:animator|Animator Editor (*.deanimator)]]. | The rig editor allows to create rig resources for your game (*.derig or else depending on used modules). Rigs are used for [[gamedev:colliders|Physics with Colliders]] using [[gamedev:shapes|Shapes]]. They are also used for [[gamedev:animators|Animators and Animations]] together with the [[gamedev:deigde:editors:animator|Animator Editor (*.deanimator)]]. |
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| {{ :gamedev:deigde:editors:editor_rig.jpg?direct&400 |Rig editor preview}} | <WRAP group> |
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| | {{:gamedev:deigde:editors:editor_rig.jpg?direct&400|Rig editor preview}} |
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| | {{youtube>Bg-nYHpHPVU?medium}} |
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| | </WRAP> |
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| Rigs can contain these elements: | Rigs can contain these elements: |
gamedev/deigde/editors/rig.1586046589.txt.gz · Last modified: 2020/04/05 00:29 by dragonlord