User Tools

Site Tools


gamedev:deigde:editors:skin

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
gamedev:deigde:editors:skin [2017/07/28 14:55] – [Preview Video] dragonlordgamedev:deigde:editors:skin [2017/07/28 23:43] dragonlord
Line 4: Line 4:
  
 ====== Skin Editor ====== ====== Skin Editor ======
-The skin editor allows to create skin resources for your game. Skins resources are static resources assigned to [[gamedev:components|Components]] or other objects that you can modify during run time using [[gamedev:dynamicskins|Dynamic Skins]]. They use [[gamedev:pbr|Physically Based Rendering]] and are defined using [[gamedev:skinproperties|Skin Texture Properties]]. See the [[gamedev:texturepropertylist|List of Texture Properties]] for detailed information about what you can achieve using skins.+The skin editor allows to create skin resources for your game. Skins resources are static resources assigned to [[gamedev:components|Components]] or other objects that you can modify during run time using [[gamedev:renderables|Dynamic Skins]]. They use [[gamedev:pbr|Physically Based Rendering]] and are defined using [[gamedev:skinproperties|Skin Texture Properties]]. See the [[gamedev:texturepropertylist|List of Texture Properties]] for detailed information about what you can achieve using skins.
  
 ===== Preview Video ===== ===== Preview Video =====
gamedev/deigde/editors/skin.txt · Last modified: 2021/05/31 13:57 by dragonlord