gamedev:deigde:editors:skin
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gamedev:deigde:editors:skin [2019/05/24 23:47] – dragonlord | gamedev:deigde:editors:skin [2020/04/04 15:57] – [IGDE Skin Editor] dragonlord |
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====== IGDE Skin Editor ====== | ====== IGDE Skin Editor ====== |
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The skin editor allows to create skin resources for your game. Skins resources are static resources assigned to [[gamedev:components|Components]] or other objects that you can modify during run time using [[gamedev:renderables|Dynamic Skins]]. They use [[gamedev:pbr|Physically Based Rendering]] and are defined using [[gamedev:skinproperties|Skin Texture Properties]]. See the [[gamedev:texturepropertylist|List of Texture Properties]] for detailed information about what you can achieve using skins. | The skin editor allows to create skin resources for your game. Skins resources are static resources assigned to [[gamedev:components|Components]] or other objects that you can modify during run time using [[gamedev:renderables|Dynamic Skins]]. They use [[gamedev:pbr|Physically Based Rendering]] and are defined using [[gamedev:skinproperties|Skin Texture Properties]]. See the [[gamedev:texturepropertylist|List of Texture Properties]] for detailed information about what you can achieve using skins. |
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| <WRAP group> |
| <WRAP half column> |
| {{ :gamedev:deigde:editors:editor_skin.jpg?direct&400 |Skin editor preview}} |
| </WRAP> |
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| <WRAP half column> |
| {{ :gamedev:deigde:editors:editor_skin2.jpg?direct&400 |Skin editor preview constructed view}} |
| </WRAP> |
| </WRAP> |
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| ====== Texture ====== |
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| Shows the list of all **Textures** in the skin. Textures have a unique **Name** which is used to match textures in //Model// resources. The texture name in the //Model// resource is the master name so match adjust skin texture names to match. |
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| The **Texture Preview** panel allows to set texture transformation parameters to apply to the preview model. They are not saved to the skin. |
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| The **Property** panel shows the list of all [[gamedev:skinproperties|Skin Texture Properties]] assigned to the texture. You can use any name for the properties you like as long as the //Graphic Module// understands them. See the [[gamedev:texturepropertylist|List of Texture Properties]] for the officially supported properties. You can find this list also in the IGDE by using the //Settings -> Texture Property List// menu command. |
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| All properties share the **Name** and **Renderable** parameter. If //Renderable// is not empty string the game scripts can assign a [[gamedev:renderables|Dynamic Skins]] and add a renderable with matching name to dynamically alter the content of all properties using the same renderable name. |
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| Each property has a **Value Type** indicating how the content of the property is produced. The panel below changes depending on the selected value type. |
| <WRAP clear/> |
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===== Preview Video ===== | ===== Preview Video ===== |
gamedev/deigde/editors/skin.txt · Last modified: 2021/05/31 13:57 by dragonlord