User Tools

Site Tools


gamedev:deigde:editors:sky

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
gamedev:deigde:editors:sky [2020/04/05 00:16] – created dragonlordgamedev:deigde:editors:sky [2020/04/05 00:34] (current) – [IGDE Sky Editor] dragonlord
Line 7: Line 7:
 The sky editor allows to edit sky files (*.desky) for your game. Skies consist of spherical layers which can contain a background image, sky bodies (aka celestial bodies) and a sky light. Controllers can be defined to manipulate layer parameters for example to simulate day-time using a single controller. Links are used to connect controllers to layer parameters using a bezier curve. The sky editor allows to edit sky files (*.desky) for your game. Skies consist of spherical layers which can contain a background image, sky bodies (aka celestial bodies) and a sky light. Controllers can be defined to manipulate layer parameters for example to simulate day-time using a single controller. Links are used to connect controllers to layer parameters using a bezier curve.
  
-{{ :gamedev:deigde:editors:editor_sky.jpg?direct&400 |Sky editor preview}}+<WRAP group> 
 +<WRAP column> 
 +{{:gamedev:deigde:editors:editor_sky.jpg?direct&400|Sky editor preview}} 
 +</WRAP> 
 +<WRAP column> 
 +{{youtube>CJT1LC86PQc?medium}} 
 +</WRAP> 
 +</WRAP>
  
 The editor window composes of the preview area and the properties panel on the left side. The editor window composes of the preview area and the properties panel on the left side.
Line 105: Line 112:
 <WRAP clear/> <WRAP clear/>
  
-===== Preview Video ===== 
-https://www.youtube.com/watch?v=CJT1LC86PQc 
gamedev/deigde/editors/sky.1586045819.txt.gz · Last modified: 2020/04/05 00:16 by dragonlord