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gamedev:deigde:editors:world

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gamedev:deigde:editors:world [2020/04/07 15:45] – [Height Terrain Panel] dragonlordgamedev:deigde:editors:world [2020/04/07 17:26] – [Navigation Space] dragonlord
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 ==== Navigation Space ==== ==== Navigation Space ====
  
-Work on instance of //Height Terrain Navigation Spaces//. This adds navigation space support to //Height Terrains// resources allow AI to navigate them. This is similar to //Navigation Space// resources game scripts can add to individual game objects but for height terrains. In this mode you can edit the height terrain geometry directly in the world editor in contrary to //Navigation Space// resources used by game objects which are loaded from files.+Work on instance of //Navigation Spaces// and //Height Terrain Navigation Spaces//.
  
-See the //Navigation Space////Navigation Type// and //Navigation Painting// sub panels in the //Height Terrain// panel for further information.+//Navigation Spaces// allows to add //World Navigation Spaces//. These are created and added during world loading time. Object classes can add individual navigation spaces. This edits world ones.
  
 +//Height Terrain Navigation Spaces// add navigation space support to //Height Terrains// resources allow AI to navigate them. This is similar to //Navigation Space// but for height terrains. 
 +
 +In this mode you can edit the //Height Terrain Navigation Spaces// directly in the world editor in contrary to //Navigation Spaces// which are loaded from files.
 +
 +See the //Navigation Space// and //Navigation Type// sub panels in the //Height Terrain// panel for further information.
 ==== Object Shape ==== ==== Object Shape ====
  
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 Defines a list of //Height Terrain Navigation Spaces// to allow AI to navigate the terrain. See [[gamedev:navigation|Navigation System]] for further information. Defines a list of //Height Terrain Navigation Spaces// to allow AI to navigate the terrain. See [[gamedev:navigation|Navigation System]] for further information.
  
-Navigation spaces are define using //Convex Faces//. While in //Navigation Space Mode// you can <key>MOUSE_LEFT</key> click on +Navigation spaces are define using //Convex Faces//. While in //Navigation Space Mode// you can <key>MOUSE_LEFT</key> to select a single point and <key>SHIFT+MOUSE_LEFT</key> to select multiple points. Once you have 3 or more points selected you can use the //Add// button to add a face using the selected type. 
 + 
 +To delete faces you have multiple ways to do it all done by selecting navigation points then clicking the //Remove// button: 
 +  * 1 selected point: All faces using this point as one of their corner points are removed. 
 +  * 2 selected points: All faces using an edge with the two selected points as edge end points are removed. 
 +  * >2 selected points: The face with all its corner points matching the selected points will be removed. 
 For each navigation space a list of //Navigation Types// has to be defined. Types define //Cost Functions// allowing to influence how AI calculates path. For each navigation space a list of //Navigation Types// has to be defined. Types define //Cost Functions// allowing to influence how AI calculates path.
  
 +The **Type** value is the same as used for other navigation spaces in-game.
  
 +The **Color** is used to distinguish in the edit view which face belongs to which type. The color is not use in-game.
 <WRAP clear/>  <WRAP clear/> 
  
gamedev/deigde/editors/world.txt · Last modified: 2020/04/07 17:45 by dragonlord