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gamedev:deigde:editors:world [2020/04/07 17:21] – [Height Terrain Panel] dragonlord | gamedev:deigde:editors:world [2020/04/07 17:29] – [Height Terrain Panel] dragonlord | ||
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In this mode you can edit the //Height Terrain Navigation Spaces// directly in the world editor in contrary to // | In this mode you can edit the //Height Terrain Navigation Spaces// directly in the world editor in contrary to // | ||
- | See the // | + | See the // |
==== Object Shape ==== | ==== Object Shape ==== | ||
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The **Color** is used to distinguish in the edit view which face belongs to which type. The color is not use in-game. | The **Color** is used to distinguish in the edit view which face belongs to which type. The color is not use in-game. | ||
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+ | // | ||
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+ | Parameters for handling vegetation generation on height terrains | ||
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+ | TODO | ||
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+ | //**Height Painting**//, | ||
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+ | Parameters for modifying the painting of //Height Images//, //Texture Mask Images// and // | ||
<WRAP clear/> | <WRAP clear/> | ||