User Tools

Site Tools


gamedev:deigde:editors:world

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
gamedev:deigde:editors:world [2020/04/07 17:21] – [Height Terrain Panel] dragonlordgamedev:deigde:editors:world [2020/04/07 17:29] – [Height Terrain Panel] dragonlord
Line 67: Line 67:
 In this mode you can edit the //Height Terrain Navigation Spaces// directly in the world editor in contrary to //Navigation Spaces// which are loaded from files. In this mode you can edit the //Height Terrain Navigation Spaces// directly in the world editor in contrary to //Navigation Spaces// which are loaded from files.
  
-See the //Navigation Space////Navigation Type// and //Navigation Painting// sub panels in the //Height Terrain// panel for further information.+See the //Navigation Space// and //Navigation Type// sub panels in the //Height Terrain// panel for further information.
 ==== Object Shape ==== ==== Object Shape ====
  
Line 280: Line 280:
  
 The **Color** is used to distinguish in the edit view which face belongs to which type. The color is not use in-game. The **Color** is used to distinguish in the edit view which face belongs to which type. The color is not use in-game.
 +
 +
 +//**Vegetation**//
 +
 +Parameters for handling vegetation generation on height terrains
 +
 +TODO
 +
 +
 +//**Height Painting**//, //**Mask Painting**//, //**Visibility Painting**//
 +
 +Parameters for modifying the painting of //Height Images//, //Texture Mask Images// and //Visibility Images//.
 <WRAP clear/>  <WRAP clear/> 
  
gamedev/deigde/editors/world.txt · Last modified: 2020/04/07 17:45 by dragonlord