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gamedev:deigde [2020/05/18 20:30] – [Drag[en]gine Integrated Game Development Environment (IGDE)] thanos | gamedev:deigde [2022/06/08 09:31] (current) – dragonlord |
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===== Editors ===== | ===== Editors ===== |
The IGDE is based on housing a bunch of editors for game content. To create a game you create first a game project. Inside this game project all data is located and organized to keep projects well structured to work fast and easily. The editors can be improved with OS specific editors depending on the needs. The following editors are available in the IGDE: | The IGDE brings together a set of specialised editors for putting together game content. |
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| Creating a game starts by creating a game project. This file contains all game data but different aspects of these data are modified by different editors adapted to the task. These editors can be complemented by user specific editors depending on their needs. |
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| The following editors are available in the IGDE: |
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* {{:gamedev:icon_editor_animator.png?nolink|}} [[gamedev:deigde:editors:animator|Animator Editor (*.deanimator)]] | * {{:gamedev:icon_editor_animator.png?nolink|}} [[gamedev:deigde:editors:animator|Animator Editor (*.deanimator)]] |
* {{:gamedev:icon_editor_world.png?nolink|}} [[gamedev:deigde:editors:world|World Editor (*.deworld)]] | * {{:gamedev:icon_editor_world.png?nolink|}} [[gamedev:deigde:editors:world|World Editor (*.deworld)]] |
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| At this point, you might also want to refresh your memory on [[https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:main|modules]] since they are closely coupled with the way editors work. |
===== Other Topics ===== | ===== Other Topics ===== |
* [[gamedev:deigde:editors:widgetbeziercurve|Bezier Curve Editor Widget]] | * [[gamedev:deigde:editors:widgetbeziercurve|Bezier Curve Editor Widget]] |
* [[gamedev:deigde:editors:3dviewnavigation|3D-View Navigation]] | * [[gamedev:deigde:editors:3dviewnavigation|3D-View Navigation]] |
| * [[gameci|Game CI (Continuous Integration)]] |
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