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gamedev:dnp [2024/11/26 17:13] – [Long reliable message] dragonlordgamedev:dnp [2026/04/10 19:09] (current) – [Drag[en]gine Network Protocol Specification] dragonlord
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 <WRAP center round important 60%> <WRAP center round important 60%>
-Network protocols typically use //Network Byte Order// as defined by the TCP standard which is //Big Endian//. The message writing and reading of DNP is implemented to match Drag[en]gine #@LinkApiDocDE2_HTML~classdecBaseFileReader.html,File Reader/Writer~@# system. This allows all data written by game scripts to be stored to file, written to memory and transmitted across the network without changing the data. Since this system uses //Little Endian// DNP uses //Little Endian// too. Hence throughout this specification //Little Endian// byte ordering is used unless marked otherwise.+Network protocols typically use //Network Byte Order// as defined by the TCP standard which is //Big Endian//. The message writing and reading of DNP is implemented to match Drag[en]gine #@LinkApiDocDE2_HTML~classdecBaseFileReader.html,File Reader/Writer~@# system. This allows all data written by game scripts to be stored to file, written to memory and transmitted across the network without changing the data. Since this system uses //Little Endian// DNP uses //Little Endian// too. 
 + 
 +Hence throughout this specification **__Little Endian__** byte ordering is used unless marked otherwise.
 </WRAP> </WRAP>
  
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   * ''4'': Message is the last part of the original link state.   * ''4'': Message is the last part of the original link state.
 </WRAP> | </WRAP> |
-| [[#data_types|UInt16]] | MessageLength | Length of message in bytes. | +| [[#data_types|UInt16]] | MessageLength | Length of next message data in bytes. | 
-| [[#data_types|Byte]][MessageLength] | Message | Message data. | +| [[#data_types|Byte]][MessageLength] | Message | Next message data. | 
-| [[#data_types|UInt16]] | ValueCount | Count of values. | +| [[#data_types|UInt16]] | ValueCount | Count of next values. | 
-| ValueData[ValueCount] | Values | Initial value of all values in the state. |+| ValueData[ValueCount] | Values | Initial value of all next values in the state. |
  
 ValueData has this format: ValueData has this format:
gamedev/dnp.1732641214.txt.gz · Last modified: 2024/11/26 17:13 by dragonlord