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gamedev:navigation [2012/11/29 23:35] dragonlordgamedev:navigation [2012/11/30 15:51] dragonlord
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 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> **Navigation System**
 +</WRAP>
 +
 ====== Navigation System ====== ====== Navigation System ======
 <WRAP box 250px right :en>{{ :gamedev:images:navigation_sample_world.jpg?200 |Example world to navigate}}<WRAP centeralign>Example world to navigate</WRAP></WRAP> <WRAP box 250px right :en>{{ :gamedev:images:navigation_sample_world.jpg?200 |Example world to navigate}}<WRAP centeralign>Example world to navigate</WRAP></WRAP>
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 ===== Steering and Collision Avoidance ===== ===== Steering and Collision Avoidance =====
 The navigation system provides you only with the path to take along the world. After this task navigation typically consists also of the process of **steering** and **collision avoidance**. These tasks though depend heavily on the game in question and are thus not provided by the AI Module. This is though not a problem since the Physics Module provides you already with collision detection to implement your steering and collision avoidance of choice. The navigation system provides you only with the path to take along the world. After this task navigation typically consists also of the process of **steering** and **collision avoidance**. These tasks though depend heavily on the game in question and are thus not provided by the AI Module. This is though not a problem since the Physics Module provides you already with collision detection to implement your steering and collision avoidance of choice.
- 
-====== Links ====== 
-  * [[gamedev:main|Game Development Informations]] 
-  * [[:start|Main page]] 
gamedev/navigation.txt · Last modified: 2019/05/24 23:43 by dragonlord