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For Edges and points as used for Grid navigation spaces it is a bit more complicated due to the nature of how Blender handles custom properties. You have to use Vertex Groups for this to work. Create for each navigation type a single vertex group in the object. | For Edges and points as used for Grid navigation spaces it is a bit more complicated due to the nature of how Blender handles custom properties. You have to use Vertex Groups for this to work. Create for each navigation type a single vertex group in the object. | ||
- | <WRAP center round important 80%> | + | <WRAP center round important 80%> |
<WRAP box 250px right :en>{{ : | <WRAP box 250px right :en>{{ : | ||
Once created you can now set the navigation type to use for edges and vertices belonging to a certain vertex group. For this use the Drag[en]gine Vertex Group sub panel in the Mesh Data panel. This shows the navigation data for the active vertex group. If no data has been set yet a button is shown to create the data. Once set the sub panel switches allowing you to set the navigation type the the same way as with materials. Once set you can assign edges and vertices to vertex groups. For a an edge the first vertex group is picked both end point vertices belong to. Hence make sure only one such vertex group fulfills this requirement or the result is undefined. | Once created you can now set the navigation type to use for edges and vertices belonging to a certain vertex group. For this use the Drag[en]gine Vertex Group sub panel in the Mesh Data panel. This shows the navigation data for the active vertex group. If no data has been set yet a button is shown to create the data. Once set the sub panel switches allowing you to set the navigation type the the same way as with materials. Once set you can assign edges and vertices to vertex groups. For a an edge the first vertex group is picked both end point vertices belong to. Hence make sure only one such vertex group fulfills this requirement or the result is undefined. |