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[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> **Physically based Rendering** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> **Physically based Rendering** |
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| ====== Physically based Rendering ====== |
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For a much more in depth discussion about the topic of using physically based rendering in games see the [[http://renderwonk.com/publications/s2010-shading-course/|SIGGRAPH Course Notes]] especially the course notes and slides about //Physically-Based Shading Models in Film and Game Production//. Another source of information can be found in a blogg post about [[http://seblagarde.wordpress.com/2011/08/17/hello-world/|adopting a physically based shading model]]. This page here contains only the important parts to understand the PBR as used in the Drag[en]gine. | For a much more in depth discussion about the topic of using physically based rendering in games see the [[http://renderwonk.com/publications/s2010-shading-course/|SIGGRAPH Course Notes]] especially the course notes and slides about //Physically-Based Shading Models in Film and Game Production//. Another source of information can be found in a blogg post about [[http://seblagarde.wordpress.com/2011/08/17/hello-world/|adopting a physically based shading model]]. This page here contains only the important parts to understand the PBR as used in the Drag[en]gine. |