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gamedev:pbr [2020/04/05 10:36] – [Physically based Rendering] dragonlordgamedev:pbr [2020/04/05 10:36] (current) dragonlord
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 [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> **Physically based Rendering** [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> **Physically based Rendering**
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 +====== Physically based Rendering ======
  
 For a much more in depth discussion about the topic of using physically based rendering in games see the [[http://renderwonk.com/publications/s2010-shading-course/|SIGGRAPH Course Notes]] especially the course notes and slides about //Physically-Based Shading Models in Film and Game Production//. Another source of information can be found in a blogg post about [[http://seblagarde.wordpress.com/2011/08/17/hello-world/|adopting a physically based shading model]]. This page here contains only the important parts to understand the PBR as used in the Drag[en]gine. For a much more in depth discussion about the topic of using physically based rendering in games see the [[http://renderwonk.com/publications/s2010-shading-course/|SIGGRAPH Course Notes]] especially the course notes and slides about //Physically-Based Shading Models in Film and Game Production//. Another source of information can be found in a blogg post about [[http://seblagarde.wordpress.com/2011/08/17/hello-world/|adopting a physically based shading model]]. This page here contains only the important parts to understand the PBR as used in the Drag[en]gine.
gamedev/pbr.1586082969.txt.gz · Last modified: 2020/04/05 10:36 by dragonlord