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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| gamedev:service_eossdk [2024/09/08 15:15] – dragonlord | gamedev:service_eossdk [2024/09/08 15:55] (current) – dragonlord |
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| {{tag>dragonscript utils}} | {{tag>service epic eos dragonscript}} |
| <WRAP youarehere> | <WRAP youarehere> |
| [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[:gamedev:servicemodules#service_listing|Service Listing]] >> **EPIC EOS SDK** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[:gamedev:servicemodules#service_listing|Service Listing]] >> **EPIC EOS SDK** |
| ===== Manual ===== | ===== Manual ===== |
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| The EOSSDK service can be manually created either by using the ''new'' constructor on the #@LinkApiDocDEDS2_HTML~classDragengine_1_1Services_1_1ServiceEos,ServiceEos~@# class using #@LinkApiDocDEDS2_HTML~classDragengine_1_1Services_1_1ServiceEos_1_1InitParameters,ServiceEos.InitParameters~@# setup with the initialization data or by calling ''initEos()'' on #@LinkApiDocDEDS2_HTML~classDragengine_1_1BaseGameApp,BaseGameApp~@#. Using ''initEos'' is preferred if manual creation is required. | The SteamEos service can be manually created either by using the ''new'' constructor on the #@LinkApiDocDEDS2_HTML~classDragengine_1_1Services_1_1ServiceEos,ServiceEos~@# class using #@LinkApiDocDEDS2_HTML~classDragengine_1_1Services_1_1ServiceEos_1_1InitParameters,ServiceEos.InitParameters~@# setup with the initialization data or by calling ''initEos()'' on #@LinkApiDocDEDS2_HTML~classDragengine_1_1BaseGameApp,BaseGameApp~@#. Using ''initEos'' is preferred if manual creation is required. |
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| ====== ServiceUser ====== | ====== ServiceUser ====== |