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gamedev:shapes [2019/05/08 22:17] – dragonlord | gamedev:shapes [2020/04/03 21:24] – dragonlord |
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{{tag>physics collider collision shape}} | {{tag>physics collider collision shape}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:colliders|Physics with colliders]] >> **Collision shapes** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:colliders|Physics with colliders]] >> **Collision shapes** |
</WRAP> | </WRAP> |
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| ====== Shapes ====== |
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Shapes are used mainly in colliders to define the over all shape of a collider. Shapes can though also be used for [[gamedev:debugdrawers|Debug Drawers]] which allows to display physics structures easily. Shapes are analytical geometry and always convex. Combining shapes is always an union. Hence combined shapes can very well be concave but not the individual shapes itself. | Shapes are used mainly in colliders to define the over all shape of a collider. Shapes can though also be used for [[gamedev:debugdrawers|Debug Drawers]] which allows to display physics structures easily. Shapes are analytical geometry and always convex. Combining shapes is always an union. Hence combined shapes can very well be concave but not the individual shapes itself. |