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gamedev:textureproperties:bounciness

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gamedev:textureproperties:bounciness [2019/05/08 22:43] dragonlordgamedev:textureproperties:bounciness [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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-~~Title: Skin Texture Property: bounciness~~ 
 {{tag>physics skin texture collision particle}} {{tag>physics skin texture collision particle}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **bounciness**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **bounciness**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: bounciness ====== 
-====== Summary ====== + 
-</WRAP> +Defines the bounciness of a surface
-<WRAP boxcontent> +
-|Texture Property Name|bounciness| +
-|Description|Defines the bounciness of a surface|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|Greater or equal to 0| |Data Range|Greater or equal to 0|
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 |Affected Modules|Physics| |Affected Modules|Physics|
 |Linked Properties|-| |Linked Properties|-|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **bounciness** texture property defines the bounciness of a surface. This is used by the physics module to determine with what fraction of the incoming force an object is repelled from a surface. Values larger than 1 (100% of incoming force) are possible and could be used to simulate a trampoline type surface. The **bounciness** texture property defines the bounciness of a surface. This is used by the physics module to determine with what fraction of the incoming force an object is repelled from a surface. Values larger than 1 (100% of incoming force) are possible and could be used to simulate a trampoline type surface.
  
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 ====== Examples ====== ====== Examples ======
 +
 ( TODO: example image ) ( TODO: example image )
gamedev/textureproperties/bounciness.txt · Last modified: 2019/05/24 23:43 by dragonlord