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gamedev:textureproperties:bounciness

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gamedev:textureproperties:bounciness [2019/05/09 08:25] – removed dragonlordgamedev:textureproperties:bounciness [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>physics skin texture collision particle}}
 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **bounciness**
 +</WRAP>
  
 +====== Skin Texture Property: bounciness ======
 +
 +Defines the bounciness of a surface.
 +
 +|Excepted Data Source|1 component value|
 +|Data Range|Greater or equal to 0|
 +|Default Value|1|
 +|Affected Modules|Physics|
 +|Linked Properties|-|
 +
 +====== Description ======
 +
 +The **bounciness** texture property defines the bounciness of a surface. This is used by the physics module to determine with what fraction of the incoming force an object is repelled from a surface. Values larger than 1 (100% of incoming force) are possible and could be used to simulate a trampoline type surface.
 +
 +The source is typically a single component value greate than or equal to 0. 0 represents a surface with no bounciness. Particles stick to the surface hitting since all incoming energy vanished. 1 represents a surface fully bouncing. Particles repel from the surface with the same energy they arrive with. Higher values add energy to the bouncing particles. Use with care as this can potentially disturb the physics simulation if energy builds up in an uncontrolled way.
 +
 +The default value for this texture property is 1.
 +
 +====== Examples ======
 +
 +( TODO: example image )
gamedev/textureproperties/bounciness.txt · Last modified: 2019/05/24 23:43 by dragonlord