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| gamedev:textureproperties:bounciness [2012/12/02 17:03] – created dragonlord | gamedev:textureproperties:bounciness [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | <WRAP boxheader> | + | ====== |
| - | ====== | + | |
| - | </ | + | Defines the bounciness of a surface. |
| - | <WRAP boxcontent> | + | |
| - | |Texture Property Name|bounciness| | + | |
| - | |Description|Defines the bounciness of a surface| | + | |
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
| |Data Range|Greater or equal to 0| | |Data Range|Greater or equal to 0| | ||
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| |Affected Modules|Physics| | |Affected Modules|Physics| | ||
| |Linked Properties|-| | |Linked Properties|-| | ||
| - | </ | ||
| ====== Description ====== | ====== Description ====== | ||
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| The **bounciness** texture property defines the bounciness of a surface. This is used by the physics module to determine with what fraction of the incoming force an object is repelled from a surface. Values larger than 1 (100% of incoming force) are possible and could be used to simulate a trampoline type surface. | The **bounciness** texture property defines the bounciness of a surface. This is used by the physics module to determine with what fraction of the incoming force an object is repelled from a surface. Values larger than 1 (100% of incoming force) are possible and could be used to simulate a trampoline type surface. | ||
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| ====== Examples ====== | ====== Examples ====== | ||
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| ( TODO: example image ) | ( TODO: example image ) | ||