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gamedev:textureproperties:color [2012/12/01 18:31] – dragonlord | gamedev:textureproperties:color [2019/05/09 08:25] – created dragonlord | ||
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+ | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
[[: | [[: | ||
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Defines albedo color. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|color| | + | |
- | |Description|Defines albedo color| | + | |
|Excepted Data Source|3 component image| | |Excepted Data Source|3 component image| | ||
|Data Range|0 to 1 for all image components| | |Data Range|0 to 1 for all image components| | ||
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|Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
|Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **color** texture property is the most basic texture property for the Graphic Module. With this property the albedo color of a material is defined. The albedo color is used in various lighting stages in different ways. In general this is the color of a surface illuminated by a fully lambertian light source at 1 meter distance which equals to even ambient lighting only. The color texture property should not contain any pre-baked lighting or shadowing including pre-baked ambient occlusion and other tricks. The Graphic Module can create a pre-baked color texture from the defined texture properties if required. | The **color** texture property is the most basic texture property for the Graphic Module. With this property the albedo color of a material is defined. The albedo color is used in various lighting stages in different ways. In general this is the color of a surface illuminated by a fully lambertian light source at 1 meter distance which equals to even ambient lighting only. The color texture property should not contain any pre-baked lighting or shadowing including pre-baked ambient occlusion and other tricks. The Graphic Module can create a pre-baked color texture from the defined texture properties if required. | ||
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====== Examples ====== | ====== Examples ====== | ||
- | ( TODO: example image ) | + | |
+ | <WRAP center 100%> | ||
+ | <WRAP center box 450px> | ||
+ | {{ :gamedev: | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
+ | </ |