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| gamedev:textureproperties:color [2012/11/30 21:49] – created dragonlord | gamedev:textureproperties:color [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| + | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | ====== | + | ====== |
| + | |||
| + | Defines albedo color. | ||
| |Excepted Data Source|3 component image| | |Excepted Data Source|3 component image| | ||
| |Data Range|0 to 1 for all image components| | |Data Range|0 to 1 for all image components| | ||
| |Default Value|(0, 0, 0)| | |Default Value|(0, 0, 0)| | ||
| - | |Graphic | + | |Affected Modules|Graphic| |
| - | |Physics Module|No effect| | + | |Linked Properties|[[gamedev: |
| - | |Audio Module|No effect| | + | |
| + | ====== Description ====== | ||
| - | ====== Graphic Module ====== | ||
| The **color** texture property is the most basic texture property for the Graphic Module. With this property the albedo color of a material is defined. The albedo color is used in various lighting stages in different ways. In general this is the color of a surface illuminated by a fully lambertian light source at 1 meter distance which equals to even ambient lighting only. The color texture property should not contain any pre-baked lighting or shadowing including pre-baked ambient occlusion and other tricks. The Graphic Module can create a pre-baked color texture from the defined texture properties if required. | The **color** texture property is the most basic texture property for the Graphic Module. With this property the albedo color of a material is defined. The albedo color is used in various lighting stages in different ways. In general this is the color of a surface illuminated by a fully lambertian light source at 1 meter distance which equals to even ambient lighting only. The color texture property should not contain any pre-baked lighting or shadowing including pre-baked ambient occlusion and other tricks. The Graphic Module can create a pre-baked color texture from the defined texture properties if required. | ||
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| The default value for this texture property is pure black (0, 0, 0). | The default value for this texture property is pure black (0, 0, 0). | ||
| - | ====== | + | ====== |
| - | This texture property does not effect Physics Modules. | + | |
| - | ====== Audio Module ====== | + | <WRAP center 100%> |
| - | This texture property | + | <WRAP center box 450px> |
| + | {{ : | ||
| + | <WRAP centeralign> | ||
| + | </ | ||
| + | </ | ||
| - | ====== Examples ====== | ||
| - | ( TODO: example image ) | ||