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| gamedev:textureproperties:color [2012/12/03 23:24] – dragonlord | gamedev:textureproperties:color [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| + | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | <WRAP boxheader> | + | ====== |
| - | ====== | + | |
| - | </ | + | Defines albedo color. |
| - | <WRAP boxcontent> | + | |
| - | |Texture Property Name|color| | + | |
| - | |Description|Defines albedo color| | + | |
| |Excepted Data Source|3 component image| | |Excepted Data Source|3 component image| | ||
| |Data Range|0 to 1 for all image components| | |Data Range|0 to 1 for all image components| | ||
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| |Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
| |Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
| - | </ | ||
| ====== Description ====== | ====== Description ====== | ||
| + | |||
| The **color** texture property is the most basic texture property for the Graphic Module. With this property the albedo color of a material is defined. The albedo color is used in various lighting stages in different ways. In general this is the color of a surface illuminated by a fully lambertian light source at 1 meter distance which equals to even ambient lighting only. The color texture property should not contain any pre-baked lighting or shadowing including pre-baked ambient occlusion and other tricks. The Graphic Module can create a pre-baked color texture from the defined texture properties if required. | The **color** texture property is the most basic texture property for the Graphic Module. With this property the albedo color of a material is defined. The albedo color is used in various lighting stages in different ways. In general this is the color of a surface illuminated by a fully lambertian light source at 1 meter distance which equals to even ambient lighting only. The color texture property should not contain any pre-baked lighting or shadowing including pre-baked ambient occlusion and other tricks. The Graphic Module can create a pre-baked color texture from the defined texture properties if required. | ||
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| ====== Examples ====== | ====== Examples ====== | ||
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| <WRAP center 100%> | <WRAP center 100%> | ||
| <WRAP center box 450px> | <WRAP center box 450px> | ||
| - | {{ :gamedev:material_color.png |Color property from a simple concrete material}} | + | {{ :gamedev:textureproperties: |
| <WRAP centeralign> | <WRAP centeralign> | ||
| </ | </ | ||
| </ | </ | ||