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gamedev:textureproperties:color_alpha

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gamedev:textureproperties:color_alpha [2012/11/30 21:58] dragonlordgamedev:textureproperties:color_alpha [2019/05/08 22:44] dragonlord
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 +~~Title: Skin Texture Property: color_alpha~~
 +{{tag>graphic skin texture color transparency}}
 <WRAP youarehere> <WRAP youarehere>
 [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color_alpha** [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color_alpha**
 </WRAP> </WRAP>
  
 +<WRAP boxheader>
 ====== Summary ====== ====== Summary ======
 +</WRAP>
 +<WRAP boxcontent>
 +|Texture Property Name|color_alpha|
 +|Description|Defines albedo color with transparency|
 |Excepted Data Source|4 component image| |Excepted Data Source|4 component image|
 |Data Range|0 to 1 for all image components| |Data Range|0 to 1 for all image components|
 |Default Value|(0, 0, 0, 1)| |Default Value|(0, 0, 0, 1)|
-|Graphic Module|Defines albedo color with transparency+|Affected Modules|Graphic| 
-|Physics Module|No effect| +|Linked Properties|[[gamedev:textureproperties:color_gamma|color.gamma]], [[gamedev:textureproperties:color_tint|color.tint]]| 
-|Audio Module|No effect|+</WRAP>
  
-====== Graphic Module ======+====== Description ======
 The **color_alpha** texture property combines the **[[gamedev:textureproperties:color|color]]** and the **[[gamedev:textureproperties:transparency|transparency]]** texture properties in one texture property. Sometimes it is useful and saves disk space if the alpha channel of an image or color is used directly as the transparency value. The **color_alpha** texture property combines the **[[gamedev:textureproperties:color|color]]** and the **[[gamedev:textureproperties:transparency|transparency]]** texture properties in one texture property. Sometimes it is useful and saves disk space if the alpha channel of an image or color is used directly as the transparency value.
  
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 The default value for this texture property is opaque pure black (0, 0, 0, 1). The default value for this texture property is opaque pure black (0, 0, 0, 1).
- 
-====== Physics Module ====== 
-This texture property does not effect Physics Modules. 
- 
-====== Audio Module ====== 
-This texture property does not effect Audio Modules. 
  
 ====== Examples ====== ====== Examples ======
-( TODOexample image )+<WRAP center 100%> 
 +<WRAP center box 450px> 
 +{{ :gamedev:textureproperties:color.png |Color property from a simple concrete material}} 
 +<WRAP centeralign>Color property from a simple concrete material. Only albedo color variations have to be included in this texture property.</WRAP> 
 +</WRAP> 
 +</WRAP> 
gamedev/textureproperties/color_alpha.txt · Last modified: 2019/05/24 23:43 by dragonlord