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gamedev:textureproperties:color_alpha [2012/11/30 21:59] – dragonlord | gamedev:textureproperties:color_alpha [2019/05/08 22:44] – dragonlord | ||
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+ | ~~Title: Skin Texture Property: color_alpha~~ | ||
+ | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
[[: | [[: | ||
</ | </ | ||
+ | <WRAP boxheader> | ||
====== Summary ====== | ====== Summary ====== | ||
+ | </ | ||
+ | <WRAP boxcontent> | ||
|Texture Property Name|color_alpha| | |Texture Property Name|color_alpha| | ||
+ | |Description|Defines albedo color with transparency| | ||
|Excepted Data Source|4 component image| | |Excepted Data Source|4 component image| | ||
|Data Range|0 to 1 for all image components| | |Data Range|0 to 1 for all image components| | ||
|Default Value|(0, 0, 0, 1)| | |Default Value|(0, 0, 0, 1)| | ||
- | |Graphic | + | |Affected Modules|Graphic| |
- | |Physics Module|No effect| | + | |Linked Properties|[[gamedev: |
- | |Audio Module|No effect| | + | </ |
- | ====== | + | ====== |
The **color_alpha** texture property combines the **[[gamedev: | The **color_alpha** texture property combines the **[[gamedev: | ||
Line 22: | Line 28: | ||
The default value for this texture property is opaque pure black (0, 0, 0, 1). | The default value for this texture property is opaque pure black (0, 0, 0, 1). | ||
- | |||
- | ====== Physics Module ====== | ||
- | This texture property does not effect Physics Modules. | ||
- | |||
- | ====== Audio Module ====== | ||
- | This texture property does not effect Audio Modules. | ||
====== Examples ====== | ====== Examples ====== | ||
- | ( TODO: example image ) | + | <WRAP center 100%> |
+ | <WRAP center box 450px> | ||
+ | {{ :gamedev: | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
+ | </ |