gamedev:textureproperties:color_alpha
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gamedev:textureproperties:color_alpha [2012/12/01 18:28] – dragonlord | gamedev:textureproperties:color_alpha [2019/05/08 20:04] – dragonlord |
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| {{tag>dragengine graphic skin texture color transparency}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color_alpha** | [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color_alpha** |
|Data Range|0 to 1 for all image components| | |Data Range|0 to 1 for all image components| |
|Default Value|(0, 0, 0, 1)| | |Default Value|(0, 0, 0, 1)| |
|Affected Module|Graphic| | |Affected Modules|Graphic| |
| |Linked Properties|[[gamedev:textureproperties:color_gamma|color.gamma]], [[gamedev:textureproperties:color_tint|color.tint]]| |
</WRAP> | </WRAP> |
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====== Examples ====== | ====== Examples ====== |
( TODO: example image ) | <WRAP center 100%> |
| <WRAP center box 450px> |
| {{ :gamedev:textureproperties:color.png |Color property from a simple concrete material}} |
| <WRAP centeralign>Color property from a simple concrete material. Only albedo color variations have to be included in this texture property.</WRAP> |
| </WRAP> |
| </WRAP> |
gamedev/textureproperties/color_alpha.txt · Last modified: 2019/05/24 23:43 by dragonlord