User Tools

Site Tools


gamedev:textureproperties:color_alpha

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
gamedev:textureproperties:color_alpha [2012/12/01 18:32] dragonlordgamedev:textureproperties:color_alpha [2012/12/03 23:25] dragonlord
Line 12: Line 12:
 |Data Range|0 to 1 for all image components| |Data Range|0 to 1 for all image components|
 |Default Value|(0, 0, 0, 1)| |Default Value|(0, 0, 0, 1)|
-|Affected Module|Graphic|+|Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:color_gamma|color.gamma]], [[gamedev:textureproperties:color_tint|color.tint]]| |Linked Properties|[[gamedev:textureproperties:color_gamma|color.gamma]], [[gamedev:textureproperties:color_tint|color.tint]]|
 </WRAP> </WRAP>
Line 28: Line 28:
  
 ====== Examples ====== ====== Examples ======
-( TODOexample image )+<WRAP center 100%> 
 +<WRAP center box 450px> 
 +{{ :gamedev:material_color.png |Color property from a simple concrete material}} 
 +<WRAP centeralign>Color property from a simple concrete material. Only albedo color variations have to be included in this texture property.</WRAP> 
 +</WRAP> 
 +</WRAP> 
gamedev/textureproperties/color_alpha.txt · Last modified: 2019/05/24 23:43 by dragonlord