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gamedev:textureproperties:color_tint

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gamedev:textureproperties:color_tint [2019/05/08 22:44] dragonlordgamedev:textureproperties:color_tint [2019/05/09 08:27] – created dragonlord
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-~~Title: Skin Texture Property: color.tint~~ 
 {{tag>graphic skin texture color}} {{tag>graphic skin texture color}}
 <WRAP youarehere> <WRAP youarehere>
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 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: color.tint ====== 
-====== Summary ====== + 
-</WRAP> +Defines the tint for the color and color_alpha texture property. 
-<WRAP boxcontent> +
-|Texture Property Name|color.tint| +
-|Description|Defines the tint for the color and color_alpha texture property.|+
 |Excepted Data Source|3 component image| |Excepted Data Source|3 component image|
 |Data Range|0 to 1 for all image components| |Data Range|0 to 1 for all image components|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:color|color]], [[gamedev:textureproperties:color_alpha|color_alpha]]| |Linked Properties|[[gamedev:textureproperties:color|color]], [[gamedev:textureproperties:color_alpha|color_alpha]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **color.tint** texture property is linked to the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. It defines a color multiplication factor to tint the images from the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property. The **color.tint** texture property is linked to the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. It defines a color multiplication factor to tint the images from the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property.
  
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 ====== Examples ====== ====== Examples ======
 +
 <WRAP column 45%> <WRAP column 45%>
 <WRAP center box 450px> <WRAP center box 450px>
gamedev/textureproperties/color_tint.txt · Last modified: 2019/05/24 23:43 by dragonlord