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gamedev:textureproperties:color_tint_mask

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gamedev:textureproperties:color_tint_mask [2019/05/09 08:27] – removed dragonlordgamedev:textureproperties:color_tint_mask [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic skin texture color}}
 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color.tint.mask**
 +</WRAP>
  
 +====== Skin Texture Property: color.tint.mask ======
 +
 +Defines the blends between [[gamedev:textureproperties:color_tint|color.tint]], [[gamedev:textureproperties:color|color]] and [[gamedev:textureproperties:color_alpha|color.alpha]] property.
 +
 +|Excepted Data Source|1 component image|
 +|Data Range|0 to 1 for all image components|
 +|Default Value|1|
 +|Affected Modules|Graphic|
 +|Linked Properties|[[gamedev:textureproperties:color|color]], [[gamedev:textureproperties:color_alpha|color.alpha]], [[gamedev:textureproperties:color_tint|color.tint]]|
 +
 +====== Description ======
 +
 +The **color.tint.mask** texture property is linked to the **[[gamedev:textureproperties:color|color]]**, **[[gamedev:textureproperties:color_alpha|color.alpha]]**  and **[[gamedev:textureproperties:color_tint|color.tint]]** texture properties. It defines the amount of tint applied to the image from the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property.
 +
 +The value is typically a 1 color component image with values located inside the range from 0 to 1.
 +
 +The default value for this texture property is 1.
 +
 +====== Examples ======
 +
 +<WRAP column 45%>
 +<WRAP center box 450px>
 +{{ :gamedev:textureproperties:color_tint.png |4 crates with the same skin assigned. Each one has a different tint color}}
 +<WRAP centeralign>4 crates with the same skin assigned. Each one has a different tint color using a **[[gamedev:renderables|dynamic skin]]**. The skin uses a renderable named "tint" for the color.tint texture property. This way the material can be reused in various places just with a different color each time.</WRAP>
 +</WRAP>
 +</WRAP>
 +
 +<WRAP column 45%>
 +<WRAP center box 550px>
 +{{ :gamedev:textureproperties:color_tint2.png |A city scene with individually colored facades using only 3 different tintable materials}}
 +<WRAP centeralign>A city scene with individually colored facades using only 3 different tintable materials. No need for extra materials. Using some random color variations makes boring game buildings more interesting.</WRAP>
 +</WRAP>
 +</WRAP>
 +
 +<WRAP clear></WRAP>
gamedev/textureproperties/color_tint_mask.txt · Last modified: 2019/05/24 23:43 by dragonlord