{{tag>graphic skin texture color}}
[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color.tint.mask**
====== Skin Texture Property: color.tint.mask ======
Defines the blends between [[gamedev:textureproperties:color_tint|color.tint]], [[gamedev:textureproperties:color|color]] and [[gamedev:textureproperties:color_alpha|color.alpha]] property.
|Excepted Data Source|1 component image|
|Data Range|0 to 1 for all image components|
|Default Value|1|
|Affected Modules|Graphic|
|Linked Properties|[[gamedev:textureproperties:color|color]], [[gamedev:textureproperties:color_alpha|color.alpha]], [[gamedev:textureproperties:color_tint|color.tint]]|
====== Description ======
The **color.tint.mask** texture property is linked to the **[[gamedev:textureproperties:color|color]]**, **[[gamedev:textureproperties:color_alpha|color.alpha]]** and **[[gamedev:textureproperties:color_tint|color.tint]]** texture properties. It defines the amount of tint applied to the image from the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property.
The value is typically a 1 color component image with values located inside the range from 0 to 1.
The default value for this texture property is 1.
====== Examples ======
{{ :gamedev:textureproperties:color_tint.png |4 crates with the same skin assigned. Each one has a different tint color}}
4 crates with the same skin assigned. Each one has a different tint color using a **[[gamedev:renderables|dynamic skin]]**. The skin uses a renderable named "tint" for the color.tint texture property. This way the material can be reused in various places just with a different color each time.
{{ :gamedev:textureproperties:color_tint2.png |A city scene with individually colored facades using only 3 different tintable materials}}
A city scene with individually colored facades using only 3 different tintable materials. No need for extra materials. Using some random color variations makes boring game buildings more interesting.