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gamedev:textureproperties:emissivity [2019/05/08 22:45] – dragonlord | gamedev:textureproperties:emissivity [2019/05/24 23:43] – ↷ Links adapted because of a move operation dragonlord | ||
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- | ~~Title: Skin Texture Property: emissivity~~ | ||
{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Defines the emissivity. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|emissivity| | + | |
- | |Description|Defines the emissivity| | + | |
|Excepted Data Source|3 component image| | |Excepted Data Source|3 component image| | ||
|Data Range|0 to 1 for all components| | |Data Range|0 to 1 for all components| | ||
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|Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
|Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **emissivity** texture property defines the light emission of the surface. Using light emission objects glow in the darkness. Emission is not affected by **[[gamedev: | The **emissivity** texture property defines the light emission of the surface. Using light emission objects glow in the darkness. Emission is not affected by **[[gamedev: | ||
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====== Examples ====== | ====== Examples ====== | ||
+ | |||
<WRAP center 100%> | <WRAP center 100%> | ||
<WRAP center box 550px> | <WRAP center box 550px> |