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gamedev:textureproperties:emissivity

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gamedev:textureproperties:emissivity [2019/05/08 22:45] dragonlordgamedev:textureproperties:emissivity [2019/05/24 23:43] – ↷ Links adapted because of a move operation dragonlord
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-~~Title: Skin Texture Property: emissivity~~ 
 {{tag>graphic skin texture emission}} {{tag>graphic skin texture emission}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **emissivity**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **emissivity**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: emissivity ====== 
-====== Summary ====== + 
-</WRAP> +Defines the emissivity
-<WRAP boxcontent> +
-|Texture Property Name|emissivity| +
-|Description|Defines the emissivity|+
 |Excepted Data Source|3 component image| |Excepted Data Source|3 component image|
 |Data Range|0 to 1 for all components| |Data Range|0 to 1 for all components|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]| |Linked Properties|[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **emissivity** texture property defines the light emission of the surface. Using light emission objects glow in the darkness. Emission is not affected by **[[gamedev:pbr|Physically Based Rendering]]** as it acts as a light source. This texture property defines the color of the emitted light. This allows to use an 8 bit image as the source as well as allowing to adjust the light emission strength individually using the **[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]** texture property. The **emissivity** texture property defines the light emission of the surface. Using light emission objects glow in the darkness. Emission is not affected by **[[gamedev:pbr|Physically Based Rendering]]** as it acts as a light source. This texture property defines the color of the emitted light. This allows to use an 8 bit image as the source as well as allowing to adjust the light emission strength individually using the **[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]** texture property.
  
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 ====== Examples ====== ====== Examples ======
 +
 <WRAP center 100%> <WRAP center 100%>
 <WRAP center box 550px> <WRAP center box 550px>
gamedev/textureproperties/emissivity.txt · Last modified: 2020/07/12 10:46 by dragonlord