This texture property is also used for **holographic materials**, **ghosts** or other objects where typically transparency effects are used in other game engines. Transparency effects are though physically wrong for these materials. Furthermore transparency is slower than emission. In the Drag[en]gine you have to use a physically correct way to define these materials. You have to set the **[[gamedev:textureproperties:transparency|transparency]]** texture property to 0. This turns the material fully invisible not rendering it at all while still emitting light.
+
This texture property is also used for **holographic materials**, **ghosts** or other objects where typically transparency effects are used in other game engines. Transparency effects are though physically wrong for these materials. Furthermore transparency is slower than emission. In the Drag[en]gine you have to use a physically correct way to define these materials. You have to set the **[[gamedev:textureproperties:solidity|solidity]]** texture property to 0. This turns the material fully invisible not rendering it at all while still emitting light.
</WRAP>
</WRAP>
gamedev/textureproperties/emissivity.1558741397.txt.gz · Last modified: by dragonlord