The **emissivity.intensity** texture property is linked with the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property. It defines the intensity of the emitted light. The **[[gamedev:textureproperties:emissivity|emissivity]]** texture property defines the color of the emitted light. The final emitted color is thus the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property mulitplied component wise with this texture property. The intensity could also be stored directly into the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property using a high definition range image. Using this texture property though the intensity can be modified at run-time using **[[gamedev:renderables|renderables]]**. Switching emitting light on and off without changing the skin on an object is a typical use of this texture property.
The **emissivity.intensity** texture property is linked with the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property. It defines the intensity of the emitted light. The **[[gamedev:textureproperties:emissivity|emissivity]]** texture property defines the color of the emitted light. The final emitted color is thus the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property mulitplied component wise with this texture property. The intensity could also be stored directly into the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property using a high definition range image. Using this texture property though the intensity can be modified at run-time using **[[gamedev:renderables|renderables]]**. Switching emitting light on and off without changing the skin on an object is a typical use of this texture property.
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====== Examples ======
====== Examples ======
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<WRAP column 45%>
<WRAP column 45%>
<WRAP center box 550px>
<WRAP center box 550px>
gamedev/textureproperties/emissivity_intensity.1354578535.txt.gz · Last modified: by dragonlord