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| gamedev:textureproperties:emissivity_intensity [2019/05/08 20:05] – dragonlord | gamedev:textureproperties:emissivity_intensity [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord |
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| {{tag>dragengine graphic skin texture emission}} | {{tag>graphic skin texture emission}} |
| <WRAP youarehere> | <WRAP youarehere> |
| [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **emissivity.intensity** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **emissivity.intensity** |
| </WRAP> | </WRAP> |
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| <WRAP boxheader> | ====== Skin Texture Property: emissivity.intensity ====== |
| ====== Summary ====== | |
| </WRAP> | Defines the intensity of emitted light. |
| <WRAP boxcontent> | |
| |Texture Property Name|emissivity.intensity| | |
| |Description|Defines the intensity of emitted light| | |
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| |
| |Data Range|greater than or equal to 0| | |Data Range|greater than or equal to 0| |
| |Affected Modules|Graphic| | |Affected Modules|Graphic| |
| |Linked Properties|[[gamedev:textureproperties:emissivity|emissivity]]| | |Linked Properties|[[gamedev:textureproperties:emissivity|emissivity]]| |
| </WRAP> | |
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| ====== Description ====== | ====== Description ====== |
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| The **emissivity.intensity** texture property is linked with the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property. It defines the intensity of the emitted light. The **[[gamedev:textureproperties:emissivity|emissivity]]** texture property defines the color of the emitted light. The final emitted color is thus the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property mulitplied component wise with this texture property. The intensity could also be stored directly into the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property using a high definition range image. Using this texture property though the intensity can be modified at run-time using **[[gamedev:renderables|renderables]]**. Switching emitting light on and off without changing the skin on an object is a typical use of this texture property. | The **emissivity.intensity** texture property is linked with the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property. It defines the intensity of the emitted light. The **[[gamedev:textureproperties:emissivity|emissivity]]** texture property defines the color of the emitted light. The final emitted color is thus the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property mulitplied component wise with this texture property. The intensity could also be stored directly into the **[[gamedev:textureproperties:emissivity|emissivity]]** texture property using a high definition range image. Using this texture property though the intensity can be modified at run-time using **[[gamedev:renderables|renderables]]**. Switching emitting light on and off without changing the skin on an object is a typical use of this texture property. |
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| ====== Examples ====== | ====== Examples ====== |
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| <WRAP column 45%> | <WRAP column 45%> |
| <WRAP center box 550px> | <WRAP center box 550px> |