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gamedev:textureproperties:environmentroom [2014/02/15 23:43] – [Summary] dragonlord | gamedev:textureproperties:environmentroom [2019/05/24 23:43] – ↷ Links adapted because of a move operation dragonlord | ||
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<WRAP youarehere> | <WRAP youarehere> | ||
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- | ====== | + | |
- | </ | + | Defines an environment room to simulate a 3 dimensional on a flat surface. |
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- | |Texture Property Name|environmentroom| | + | |
- | |Description|Defines an environment room to simulate a 3 dimensional on a flat surface| | + | |
|Excepted Data Source|3 component image| | |Excepted Data Source|3 component image| | ||
|Data Range|0 or greater| | |Data Range|0 or greater| | ||
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|Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
|Linked Properties|[[environmentroom_size|environmentroom.size]]| | |Linked Properties|[[environmentroom_size|environmentroom.size]]| | ||
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====== Description ====== | ====== Description ====== | ||
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The **environmentroom** texture property defines an environment room to use to produce the illusion of a 3 dimensional room behind a flat wall. This is typically used to create a more realistic illusion of a room behind a window in contrary to flat window textures. Environment rooms are environment map type cube or equirectangular texture containing a prerendered illusion of a room. | The **environmentroom** texture property defines an environment room to use to produce the illusion of a 3 dimensional room behind a flat wall. This is typically used to create a more realistic illusion of a room behind a window in contrary to flat window textures. Environment rooms are environment map type cube or equirectangular texture containing a prerendered illusion of a room. | ||
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====== Examples ====== | ====== Examples ====== | ||
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