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| gamedev:textureproperties:environmentroom [2014/02/15 23:39] – created dragonlord | gamedev:textureproperties:environmentroom [2020/07/02 10:58] (current) – [Examples] dragonlord | ||
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| - | </ | + | Defines an environment room to simulate a 3 dimensional on a flat surface. |
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| - | |Texture Property Name|environmentroom| | + | |
| - | |Description|Defines an environment room to simulate a 3 dimensional on a flat surface| | + | |
| |Excepted Data Source|3 component image| | |Excepted Data Source|3 component image| | ||
| |Data Range|0 or greater| | |Data Range|0 or greater| | ||
| |Default Value|(not set)| | |Default Value|(not set)| | ||
| |Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
| - | |Linked Properties|-| | + | |Linked Properties|[[environmentroom_size|environmentroom.size]]| |
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| ====== Description ====== | ====== Description ====== | ||
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| The **environmentroom** texture property defines an environment room to use to produce the illusion of a 3 dimensional room behind a flat wall. This is typically used to create a more realistic illusion of a room behind a window in contrary to flat window textures. Environment rooms are environment map type cube or equirectangular texture containing a prerendered illusion of a room. | The **environmentroom** texture property defines an environment room to use to produce the illusion of a 3 dimensional room behind a flat wall. This is typically used to create a more realistic illusion of a room behind a window in contrary to flat window textures. Environment rooms are environment map type cube or equirectangular texture containing a prerendered illusion of a room. | ||
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| ====== Examples ====== | ====== Examples ====== | ||
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