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gamedev:textureproperties:environmentroom_emissivity_intensity

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gamedev:textureproperties:environmentroom_emissivity_intensity [2014/02/15 23:47] – created dragonlordgamedev:textureproperties:environmentroom_emissivity_intensity [2019/05/09 08:30] – created dragonlord
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 +{{tag>graphic skin texture environmentroom emission}}
 <WRAP youarehere> <WRAP youarehere>
 [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **environmentroom.emissivity.intensity** [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **environmentroom.emissivity.intensity**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: environmentroom.emissivity.intensity ====== 
-====== Summary ====== + 
-</WRAP> +Defines the intensity of the environment room emissivity. 
-<WRAP boxcontent> +
-|Texture Property Name|environmentroom.emissivity.intensity| +
-|Description|Defines the intensity of the environment room emissivity.|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 or greater| |Data Range|0 or greater|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[environmentroom_emissivity|environmentroom.emissivity]]| |Linked Properties|[[environmentroom_emissivity|environmentroom.emissivity]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **environmentroom.emissivity.intensity** texture property defines the intensity of the emissivity used for an environment room. The **environmentroom.emissivity.intensity** texture property defines the intensity of the emissivity used for an environment room.
  
gamedev/textureproperties/environmentroom_emissivity_intensity.txt · Last modified: 2019/05/24 23:43 by dragonlord