This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
gamedev:textureproperties:environmentroom_emissivity_intensity [2019/05/08 22:46] – dragonlord | gamedev:textureproperties:environmentroom_emissivity_intensity [2019/05/09 08:30] – removed dragonlord | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ~~Title: Skin Texture Property: environmentroom.emissivity.intensity~~ | ||
- | {{tag> | ||
- | <WRAP youarehere> | ||
- | [[: | ||
- | </ | ||
- | <WRAP boxheader> | ||
- | ====== Summary ====== | ||
- | </ | ||
- | <WRAP boxcontent> | ||
- | |Texture Property Name|environmentroom.emissivity.intensity| | ||
- | |Description|Defines the intensity of the environment room emissivity.| | ||
- | |Excepted Data Source|1 component value| | ||
- | |Data Range|0 or greater| | ||
- | |Default Value|1| | ||
- | |Affected Modules|Graphic| | ||
- | |Linked Properties|[[environmentroom_emissivity|environmentroom.emissivity]]| | ||
- | </ | ||
- | |||
- | ====== Description ====== | ||
- | The **environmentroom.emissivity.intensity** texture property defines the intensity of the emissivity used for an environment room. | ||
- | |||
- | The value is typically a single component value with the data in the range from 0 or greater. | ||
- | |||
- | The default value for this texture property is 1. |