User Tools

Site Tools


gamedev:textureproperties:environmentroom_emissivity_intensity

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
gamedev:textureproperties:environmentroom_emissivity_intensity [2019/05/08 22:46] dragonlordgamedev:textureproperties:environmentroom_emissivity_intensity [2019/05/09 08:30] – removed dragonlord
Line 1: Line 1:
-~~Title: Skin Texture Property: environmentroom.emissivity.intensity~~ 
-{{tag>graphic skin texture environmentroom emission}} 
-<WRAP youarehere> 
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **environmentroom.emissivity.intensity** 
-</WRAP> 
  
-<WRAP boxheader> 
-====== Summary ====== 
-</WRAP> 
-<WRAP boxcontent> 
-|Texture Property Name|environmentroom.emissivity.intensity| 
-|Description|Defines the intensity of the environment room emissivity.| 
-|Excepted Data Source|1 component value| 
-|Data Range|0 or greater| 
-|Default Value|1| 
-|Affected Modules|Graphic| 
-|Linked Properties|[[environmentroom_emissivity|environmentroom.emissivity]]| 
-</WRAP> 
- 
-====== Description ====== 
-The **environmentroom.emissivity.intensity** texture property defines the intensity of the emissivity used for an environment room. 
- 
-The value is typically a single component value with the data in the range from 0 or greater. 
- 
-The default value for this texture property is 1. 
gamedev/textureproperties/environmentroom_emissivity_intensity.txt · Last modified: 2019/05/24 23:43 by dragonlord