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gamedev:textureproperties:environmentroom_emissivity_intensity [2019/05/09 08:30] – removed dragonlord | gamedev:textureproperties:environmentroom_emissivity_intensity [2019/05/09 08:30] – created dragonlord | ||
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+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | ====== Skin Texture Property: environmentroom.emissivity.intensity ====== | ||
+ | |||
+ | Defines the intensity of the environment room emissivity. | ||
+ | |||
+ | |Excepted Data Source|1 component value| | ||
+ | |Data Range|0 or greater| | ||
+ | |Default Value|1| | ||
+ | |Affected Modules|Graphic| | ||
+ | |Linked Properties|[[environmentroom_emissivity|environmentroom.emissivity]]| | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **environmentroom.emissivity.intensity** texture property defines the intensity of the emissivity used for an environment room. | ||
+ | |||
+ | The value is typically a single component value with the data in the range from 0 or greater. | ||
+ | |||
+ | The default value for this texture property is 1. |