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gamedev:textureproperties:environmentroom_emissivity_intensity

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gamedev:textureproperties:environmentroom_emissivity_intensity [2019/05/09 08:30] – removed dragonlordgamedev:textureproperties:environmentroom_emissivity_intensity [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic skin texture environmentroom emission}}
 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **environmentroom.emissivity.intensity**
 +</WRAP>
  
 +====== Skin Texture Property: environmentroom.emissivity.intensity ======
 +
 +Defines the intensity of the environment room emissivity.
 +
 +|Excepted Data Source|1 component value|
 +|Data Range|0 or greater|
 +|Default Value|1|
 +|Affected Modules|Graphic|
 +|Linked Properties|[[environmentroom_emissivity|environmentroom.emissivity]]|
 +
 +====== Description ======
 +
 +The **environmentroom.emissivity.intensity** texture property defines the intensity of the emissivity used for an environment room.
 +
 +The value is typically a single component value with the data in the range from 0 or greater.
 +
 +The default value for this texture property is 1.
gamedev/textureproperties/environmentroom_emissivity_intensity.txt · Last modified: 2019/05/24 23:43 by dragonlord