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gamedev:textureproperties:environmentroom_size

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gamedev:textureproperties:environmentroom_size [2019/05/08 22:46] dragonlordgamedev:textureproperties:environmentroom_size [2019/05/09 08:31] – removed dragonlord
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-~~Title: Skin Texture Property: environmentroom.size~~ 
-{{tag>graphic skin texture environmentroom}} 
-<WRAP youarehere> 
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **environmentroom.size** 
-</WRAP> 
  
-<WRAP boxheader> 
-====== Summary ====== 
-</WRAP> 
-<WRAP boxcontent> 
-|Texture Property Name|environmentroom.size| 
-|Description|Defines the size ratio for an environment room.| 
-|Excepted Data Source|2 component value| 
-|Data Range|Greater than 0| 
-|Default Value|(1,1)| 
-|Affected Modules|Graphic| 
-|Linked Properties|[[environmentroom|environmentroom]]| 
-</WRAP> 
- 
-====== Description ====== 
-The **environmentroom.size** texture property defines the size ratio for environment rooms. See the [[environmentroom|environmentroom]] texture property for detailed information. 
- 
-The value is typically a single component value with the data greater than 0. 
- 
-The default value for this texture property is (1,1). 
gamedev/textureproperties/environmentroom_size.txt · Last modified: 2019/05/24 23:43 by dragonlord