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gamedev:textureproperties:environmentroom_size [2019/05/08 22:46] – dragonlord | gamedev:textureproperties:environmentroom_size [2019/05/09 08:31] – removed dragonlord | ||
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- | ~~Title: Skin Texture Property: environmentroom.size~~ | ||
- | {{tag> | ||
- | <WRAP youarehere> | ||
- | [[: | ||
- | </ | ||
- | <WRAP boxheader> | ||
- | ====== Summary ====== | ||
- | </ | ||
- | <WRAP boxcontent> | ||
- | |Texture Property Name|environmentroom.size| | ||
- | |Description|Defines the size ratio for an environment room.| | ||
- | |Excepted Data Source|2 component value| | ||
- | |Data Range|Greater than 0| | ||
- | |Default Value|(1, | ||
- | |Affected Modules|Graphic| | ||
- | |Linked Properties|[[environmentroom|environmentroom]]| | ||
- | </ | ||
- | |||
- | ====== Description ====== | ||
- | The **environmentroom.size** texture property defines the size ratio for environment rooms. See the [[environmentroom|environmentroom]] texture property for detailed information. | ||
- | |||
- | The value is typically a single component value with the data greater than 0. | ||
- | |||
- | The default value for this texture property is (1,1). |