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gamedev:textureproperties:environmentroom_size

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gamedev:textureproperties:environmentroom_size [2019/05/09 08:31] – removed dragonlordgamedev:textureproperties:environmentroom_size [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic skin texture environmentroom}}
 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **environmentroom.size**
 +</WRAP>
  
 +====== Skin Texture Property: environmentroom.size ======
 +
 +Defines the size ratio for an environment room.
 +
 +|Excepted Data Source|2 component value|
 +|Data Range|Greater than 0|
 +|Default Value|(1,1)|
 +|Affected Modules|Graphic|
 +|Linked Properties|[[environmentroom|environmentroom]]|
 +
 +====== Description ======
 +
 +The **environmentroom.size** texture property defines the size ratio for environment rooms. See the [[environmentroom|environmentroom]] texture property for detailed information.
 +
 +The value is typically a single component value with the data greater than 0.
 +
 +The default value for this texture property is (1,1).
gamedev/textureproperties/environmentroom_size.txt · Last modified: 2019/05/24 23:43 by dragonlord