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| gamedev:textureproperties:environmentroom_size [2019/05/09 08:31] – removed dragonlord | gamedev:textureproperties:environmentroom_size [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| + | {{tag> | ||
| + | <WRAP youarehere> | ||
| + | [[: | ||
| + | </ | ||
| + | ====== Skin Texture Property: environmentroom.size ====== | ||
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| + | Defines the size ratio for an environment room. | ||
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| + | |Excepted Data Source|2 component value| | ||
| + | |Data Range|Greater than 0| | ||
| + | |Default Value|(1, | ||
| + | |Affected Modules|Graphic| | ||
| + | |Linked Properties|[[environmentroom|environmentroom]]| | ||
| + | |||
| + | ====== Description ====== | ||
| + | |||
| + | The **environmentroom.size** texture property defines the size ratio for environment rooms. See the [[environmentroom|environmentroom]] texture property for detailed information. | ||
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| + | The value is typically a single component value with the data greater than 0. | ||
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| + | The default value for this texture property is (1,1). | ||