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gamedev:textureproperties:height

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gamedev:textureproperties:height [2019/05/08 22:46] dragonlordgamedev:textureproperties:height [2019/05/09 08:31] – created dragonlord
Line 1: Line 1:
-~~Title: Skin Texture Property: height~~ 
 {{tag>graphic skin texture heightmap}} {{tag>graphic skin texture heightmap}}
 <WRAP youarehere> <WRAP youarehere>
Line 5: Line 4:
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: height ====== 
-====== Summary ====== + 
-</WRAP> +Defines the height of surface points
-<WRAP boxcontent> +
-|Texture Property Name|height| +
-|Description|Defines the height of surface points|+
 |Excepted Data Source|1 component image| |Excepted Data Source|1 component image|
 |Data Range|0 to 1| |Data Range|0 to 1|
Line 16: Line 13:
 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:height_scale|height.scale]], [[gamedev:textureproperties:height_scale|height.offset]]| |Linked Properties|[[gamedev:textureproperties:height_scale|height.scale]], [[gamedev:textureproperties:height_scale|height.offset]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account. The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account.
  
Line 30: Line 27:
  
 ====== Examples ====== ====== Examples ======
 +
 ( TODO: example image ) ( TODO: example image )
gamedev/textureproperties/height.txt · Last modified: 2019/05/24 23:43 by dragonlord