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gamedev:textureproperties:height [2019/05/08 22:46] – dragonlord | gamedev:textureproperties:height [2019/05/09 08:31] – created dragonlord | ||
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- | ~~Title: Skin Texture Property: height~~ | ||
{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
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</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Defines the height of surface points. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|height| | + | |
- | |Description|Defines the height of surface points| | + | |
|Excepted Data Source|1 component image| | |Excepted Data Source|1 component image| | ||
|Data Range|0 to 1| | |Data Range|0 to 1| | ||
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|Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
|Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account. | The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account. | ||
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====== Examples ====== | ====== Examples ====== | ||
+ | |||
( TODO: example image ) | ( TODO: example image ) |